When I sat down this morning and realized that this would be the 300th post on the blog, I got more than a little bit animated. If you’ve ever seen the muppet flail gif, that’s about right. So, it made perfect sense to talk about how rendering is done in the Unity Client.
Jennifer (aka Pixie) has over 20 years of experience in the Information Technology field, which includes 13+ years of Systems Administration and 15+ years of developing and implementing technical documentation and training. She has extensive experience with OnBase, SQL, and a firm foundation in computer science. Despite this, she considers herself a well-adjusted nerd with hobbies including gardening (poorly), archery, and knitting in public.