When I sat down this morning and realized that this would be the 300th post on the blog, I got more than a little bit animated. If you’ve ever seen the muppet flail gif, that’s about right. So, it made perfect sense to talk about how rendering is done in the Unity Client.

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About Jennifer

Jennifer (aka Pixie) has over 30 years of experience in the Information Technology field, which includes 13+ years of Systems Administration, 16+ years of developing and implementing technical documentation and training, and 14+ years of supporting OnBase. She has extensive experience with OnBase, SQL, and a firm foundation in computer science. Despite this, she considers herself a well-adjusted nerd with hobbies including gardening (poorly), archery, and knitting in public.